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Mirror damage, really?
 
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Ignorant_Florist
Daycare Manager
Pipebomb Monkey

P: 03/16/2024 08:17 EST
    Incorrect. The drop down IS protected, because the deck door is not.   
[IOD]Snips
Super Regular
Speed Sniping
Master

P: 03/16/2024 09:34 EST
    I wish there was a mirror on the wall in resupply that I could break to cause the mirror damage. Although I probably wouldn't do that because I might hurt myself.  
[IOD]Snips
Super Regular
Speed Sniping
Master

P: 03/16/2024 09:34 EST
E: 03/16/2024 10:24 EST
    Combs hair, stands up straight facing a shiny mirror hanging on the wall on the sniperdeck:
"Mirror mirror on the wall, who's the best sniper of them all?"

Mirror is angled 20 degrees to the side, so Statix appears in the center view on the mirror.
"awww!"

https://www.youtube.com/watch?v=jyz5drYVoxY
  
EmotionallyDisturbedParakeet
Super Regular
Dizzy Capper

P: 03/16/2024 09:36 EST
    Most of your mirrors get damaged when you look into it  
EmotionallyDisturbedParakeet
Super Regular
Dizzy Capper

P: 03/16/2024 09:37 EST
   
LGMB95033 wrote:
All these years and you haven't figured out that sniper drop is not a protected area? Sniper respawn has 2 exits, not a protected area.
Lowered expectations!
YEAH GG YOU FUCKING MORONICAL BAG 💼 OF BEETS
  
[SHS]Hitz
Super Regular
Killer Scout

P: 03/16/2024 12:54 EST
   
LGMB95033 wrote:
All these years and you haven't figured out that sniper drop is not a protected area? Sniper respawn has 2 exits, not a protected area.
Lowered expectations!
The sniper drop-down IS a protected area. It's the balcony entrance/exit that isn't protected. You can camp the balcony spawn but not the drop-down. Hence, why the drop-down is a protected area, ergo why you died like a dog with a bad case of mange.
  
Backalleybuttlove
Super Regular
Crack-Powered Capper

P: 03/16/2024 14:36 EST
    LG had a legit target though. At about 13 seconds the enemy sniper was in his peripheral vision. At 14 seconds you hear him prime the nade. So he clearly wasn't going for cheap kills per se. The sniper (same sniper he saw at 13 seconds) killed him and the emp is dropped. The thing is the emp didn't actually even kill anyone. I'm guessing it must have done critical damage to either a soldier or HW that would have equaled the damage (mirror damage) that ended up killing LG? Is that how mirror damage works?

I think drippy should tinker with the algorithm for situations like this. Granted, they don't happen too often. The odd thing is I had something similar happen to me. I had a legit target near the 2nd floor respawn. My nade though ended up killing a fresh spawn but no mirror damage. Is the mirror damage thing limited to the sniper drop off?
  
drippy-
Unreasonable Dictator
Hot Roasted
Sniper Delivery

P: 03/16/2024 14:39 EST
E: 03/16/2024 14:40 EST
    I would have to track if any legit target was near the grenade during its whole lifetime, right now it just checks when it does damage. That could also be exploited by people to throw grenades past legit targets onto the spawn though.

Its pretty rare though and should just serve to discourage people from fighting around spawn exit.
  
XenOz3r0xT
Super Regular
Shotgun Quick
Draw

P: 03/16/2024 14:48 EST
   
Backalleybuttlove wrote:
LG had a legit target though. At about 13 seconds the enemy sniper was in his peripheral vision. At 14 seconds you hear him prime the nade. So he clearly wasn't going for cheap kills per se. The sniper (same sniper he saw at 13 seconds) killed him and the emp is dropped. The thing is the emp didn't actually even kill anyone. I'm guessing it must have done critical damage to either a soldier or HW that would have equaled the damage (mirror damage) that ended up killing LG? Is that how mirror damage works?

I think drippy should tinker with the algorithm for situations like this. Granted, they don't happen too often. The odd thing is I had something similar happen to me. I had a legit target near the 2nd floor respawn. My nade though ended up killing a fresh spawn but no mirror damage. Is the mirror damage thing limited to the sniper drop off?
I think it’s fine. What happened to LG doesn’t happen that often and the only times I’ve seen people constantly complain are ones who are mad they couldn’t get away with “camping” spawn either directly or indirectly. I think people forget how the invincibility flags work like don’t fire your weapon or prime a made and a couple other things. That way when you walk out of the exit you still have invincibility and if someone damages you, it gets reflected. Great way to deter spawn campers or people who try to get away with it indirectly by purposely dying near it with explosives (looking at you try hard demos dying with MIRVs).
  
Nookie
Super Regular
Shotgun Quick
Draw

P: 03/16/2024 16:08 EST
E: 03/16/2024 16:08 EST
    Yes, but why is the drop down protected in the first place? there are 2 exits. doesn't make any sense at all. they should both be allowed to be camped, seeing as such there is another way to exit.  
Ignorant_Florist
Daycare Manager
Pipebomb Monkey

P: 03/16/2024 16:15 EST
   
Backalleybuttlove wrote:
LG had a legit target though. At about 13 seconds the enemy sniper was in his peripheral vision. At 14 seconds you hear him prime the nade. So he clearly wasn't going for cheap kills per se. The sniper (same sniper he saw at 13 seconds) killed him and the emp is dropped. The thing is the emp didn't actually even kill anyone. I'm guessing it must have done critical damage to either a soldier or HW that would have equaled the damage (mirror damage) that ended up killing LG? Is that how mirror damage works?

I think drippy should tinker with the algorithm for situations like this. Granted, they don't happen too often. The odd thing is I had something similar happen to me. I had a legit target near the 2nd floor respawn. My nade though ended up killing a fresh spawn but no mirror damage. Is the mirror damage thing limited to the sniper drop off?
Correct. He did have a legitimate target in that clip (the Sniper you mentioned). I'm guessing that the Sniper saw the grenade and backed away from it, while someone dropped down from above, getting caught in the detonation.

But no, the mirror damage isn't limited to the drop down, it's based on a freshly spawned player (specifically in the SS Respawn and dropdown, as well as the Main Respawn exit). A freshly spawned player loses that "fresh respawn" protection if they prime a grenade/sniper shot or shoot a weapon prior to the natural timer (I forget how long it is). The protection is designed to allow the freshly spawned player to "gear up" and enter the field of battle "fairly".

What happened to LG in this clip is something that often happens (usually at the Main Respawn exit, though).... a grenade is primed, and dropped when the player is killed. That "doesn't count" as Spamming the Respawn, because it's not something the player can control (read: Accidents happen). He just happened to (I'm assuming) damage a freshly spawned player who likely hadn't dropped down yet, and got the Mirror Damage that way. Certainly not something he should be banned over, and it's rare that the Mirror Damage even catches someone it shouldn't (like this).

Had he copped a ban for it, Drippy- would have removed it, I'm sure. But removing a "suicide" from the stats page.... I don't think that's going to happen.
  
Ignorant_Florist
Daycare Manager
Pipebomb Monkey

P: 03/16/2024 16:21 EST
   
Nookie wrote:
Yes, but why is the drop down protected in the first place? there are 2 exits. doesn't make any sense at all. they should both be allowed to be camped, seeing as such there is another way to exit.
Because two players could effectively "lock down" everyone in that room if the drop down wasn't "protected" by the camping/spamming rule (one at each exit). The deck door is fine to camp/spam, so be happy with that.

The dropdown has the same rule as the Main Respawn exit, and for the same reason. It's to allow players to get into the field of battle without worrying about getting locked in due to spam and camping.

If you want to camp the sniper deck door.... have fun. That's not illegal.
  
Nookie
Super Regular
Shotgun Quick
Draw

P: 03/16/2024 17:02 EST
    by playing which class? demo is the only 1 i can think of that would make a huge impact. but not enough to say it should be off limits. especially in a 13v13 game. no way those are getting camped for more than 4 kills.

i vote to remove it.
and the bhop cap.
and the duck/crouch restriction.

not my fault 15+ year vets at the game don't know how or never took the time to learn basic gameplay
  
Nookie
Super Regular
Shotgun Quick
Draw

P: 03/16/2024 17:03 EST
   
LGMB95033 wrote:
I have never played with a mouse I use a trackball.
this explains so much
  
[IOD]Snips
Super Regular
Speed Sniping
Master

P: 03/17/2024 01:37 EST
   
Nookie wrote:
by playing which class? demo is the only 1 i can think of that would make a huge impact. but not enough to say it should be off limits. especially in a 13v13 game. no way those are getting camped for more than 4 kills.

i vote to remove it.
and the bhop cap.
and the duck/crouch restriction.

not my fault 15+ year vets at the game don't know how or never took the time to learn basic gameplay
So you get a game with vets vs beginners, and the team balancer says its fair so whatever...

Without protection timers, imagine one hwguy camping on the enemy sniper deck door, and another hwguy camping under the enemy spawn dropdown literally waiting there. Meanwhile new gamers spawning haven't figured out how to prime hold a grenade or basics, and continue to die very fast no matter which of the two pathways they go. Their only hope is to die repeatedly until their respawn location changes to the main respawn that has stronger spawn protections in place offering them four pathways.

That's too complicated for new players. You can't just say this game's been out for 20 years already, and that this game shouldn't be new for anybody by now. Don't get me wrong, it would be great to open a 2nd drippy server if there was a larger player base with less restrictions, I'd totally be interested! You'd need a line waiting to get into a fully drippys server today first though. Would need something like a theatrical Half-life movie or book series to get mainstream audiences temporarily interested in these half-life mods to boost player numbers. 2024 computer games can't get any prettier & yet shittier gameplay wise, patience is rewarded if new gamers just give tfc a try.
  
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