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30 minute matches
 
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yousnoozeyoudie
Super Regular
Dizzy Capper

P: 07/10/2012 03:30 EST
    Havent played it, but it sounds amazing, thanks Drippy.

But I do not think it will help the offense as much as not allowing teles in BM resupply...or allowing nades to explode in BM resupply..
  
snowboarderx
Super Regular
Dizzy Capper

P: 07/10/2012 15:14 EST
   
angry_salad wrote:
Doesn't work, still the usual suspects refusing to leave the fort.
Well I'd think you'd have to give it a little time. People probably aren't going to change their playing habits overnight.
  
snowboarderx
Super Regular
Dizzy Capper

P: 07/10/2012 15:21 EST
   
yousnoozeyoudie wrote:
Havent played it, but it sounds amazing, thanks Drippy.

But I do not think it will help the offense as much as not allowing teles in BM resupply...or allowing nades to explode in BM resupply..
Agreed snooze. That you can build in the basement supply but grenades don't work in there has long been one of the biggest flaws with the map in my opinion. It's a problem they overlooked when they first added teleporters to the game.
  
angry_salad
Super Regular
Medic Capping
Service

P: 07/10/2012 23:30 EST
   
snowboarderx wrote:
angry_salad wrote:
Doesn't work, still the usual suspects refusing to leave the fort.
Well I'd think you'd have to give it a little time. People probably aren't going to change their playing habits overnight.
I guess so, but there's still another incentive to not leave the fort: kill streaks.
  
Mr. Walnuts
Daycare Manager
Pipey FlagCatcher

P: 07/11/2012 16:00 EST
    Let's face it. All these bastardizations of the game are being implemented or suggested for one main purpose: to help those few prima dona medic/scouts to cap. The game must be unendurable for these beleaguered players with all that D going on. We've even gone the length to change the scoring system, yet some players still play D!

Let's just give them what they want and get it over with. Make ramps, elevators, and flag rooms off limits to the home team. That should get them to the flag with their two concs as God obviously intended. Make it a bannable offense to shoot at a flag carrier so they can make it back safely.

This seems easier than trying to force someone to play how you want them to and it should stop all the whining.
  
JohnnyCanuck
Super Regular
WMD Creator

P: 07/11/2012 19:03 EST
E: 07/11/2012 19:03 EST
   
yousnoozeyoudie wrote:
Havent played it, but it sounds amazing, thanks Drippy.

But I do not think it will help the offense as much as not allowing teles in BM resupply...or allowing nades to explode in BM resupply..
But O teles to ele and fr are ok, check. I actually liked it better before tele's were added, but they're part of the game now.
  
Frankie_Spankie
Daycare Manager
Dizzy Capper

P: 07/11/2012 19:10 EST
E: 07/11/2012 19:11 EST
   
Mr. Walnuts wrote:
Let's face it. All these bastardizations of the game are being implemented or suggested for one main purpose: to help those few prima dona medic/scouts to cap. The game must be unendurable for these beleaguered players with all that D going on. We've even gone the length to change the scoring system, yet some players still play D!

Let's just give them what they want and get it over with. Make ramps, elevators, and flag rooms off limits to the home team. That should get them to the flag with their two concs as God obviously intended. Make it a bannable offense to shoot at a flag carrier so they can make it back safely.

This seems easier than trying to force someone to play how you want them to and it should stop all the whining.
XD One word: Antibhop

JohnnyCanuck wrote:
yousnoozeyoudie wrote:
Havent played it, but it sounds amazing, thanks Drippy.

But I do not think it will help the offense as much as not allowing teles in BM resupply...or allowing nades to explode in BM resupply..
But O teles to ele and fr are ok, check. I actually liked it better before tele's were added, but they're part of the game now.
This -- I wish teles were never added in the first place.
  
yousnoozeyoudie
Super Regular
Dizzy Capper

P: 07/11/2012 21:52 EST
   
JohnnyCanuck wrote:
yousnoozeyoudie wrote:
Havent played it, but it sounds amazing, thanks Drippy.

But I do not think it will help the offense as much as not allowing teles in BM resupply...or allowing nades to explode in BM resupply..
But O teles to ele and fr are ok, check. I actually liked it better before tele's were added, but they're part of the game now.
O teles can be destroyed at least. The one in BM resupply is nearly impossible to destroy.
  
Rand
Super Regular
Rocket Jumping
Capper

P: 07/11/2012 23:19 EST
   
Frankie_Spankie wrote:
Mr. Walnuts wrote:
Let's face it. All these bastardizations of the game are being implemented or suggested for one main purpose: to help those few prima dona medic/scouts to cap. The game must be unendurable for these beleaguered players with all that D going on. We've even gone the length to change the scoring system, yet some players still play D!

Let's just give them what they want and get it over with. Make ramps, elevators, and flag rooms off limits to the home team. That should get them to the flag with their two concs as God obviously intended. Make it a bannable offense to shoot at a flag carrier so they can make it back safely.

This seems easier than trying to force someone to play how you want them to and it should stop all the whining.
XD One word: Antibhop

JohnnyCanuck wrote:
yousnoozeyoudie wrote:
Havent played it, but it sounds amazing, thanks Drippy.

But I do not think it will help the offense as much as not allowing teles in BM resupply...or allowing nades to explode in BM resupply..
But O teles to ele and fr are ok, check. I actually liked it better before tele's were added, but they're part of the game now.
This -- I wish teles were never added in the first place.
Anti-bhop is the MAIN reason that I like to play at Drippys. I actually dislike all the jumping for speed.

I do agree that with bhop sort of disabled, maybe exit teles in BM resupply could be removed. Except when EPZ plays. He seems to bhop/strafe jump with ease even with the restriction. =D
  
KillerKlownFromOuterSpace
Super Regular
Crack-Powered Capper

P: 07/12/2012 23:44 EST
E: 07/12/2012 23:48 EST
    Glad to see that deaths are being displayed again. I was surprised and confused when I saw everyone at "-1", I couldn't help but keep asking, what purpose does this serve? To encourage offense? Makes no sense. Those who do not play offense ever or seldom are not going to change as players just because they don't have to worry about a high death toll. That's the whole point, it's not so much the death # that bothers them, it's that they can't take dying so often to actually achieve the object of the game. I will die 100 times to get that 1 flag if it means the difference between winning and losing.
It's not a matter of displayed death stat or no, it's a matter of heart, will, GUTS, BALLS, which most regs simply lack. Or they lack the skill, the want-to, or are so scared of getting capped on they will not leave their base even if staying in their base is only to preserve a game already lost or a draw.
If you want to crack down on the worst offenders of D whoring, get rid of STREAKING. No more streaks announced, or glowing white. I see defensive engineers sitting in their basement going 20+ minutes with no kills, while other members of their team try to play O. Or a 9 man O going up against a 13 man D, handicapped because of 4 snipers shooting mostly at nothing but the occasional single man trying to get out of their base, in that scenario, 2 good snipers can maintain the bridge, the rest should be doing something more useful than racking up pretty scores and killstreaks in a scoreless game.
I've seen fatty HWS perched top ele going on killstreaks of 35 by constantly backtracking back to BM respawn while their defense gets raped via spiral. The true streaker cares mostly for his streak, what happens to his team is secondary. This promotes horrible (no) teamplay and should be a bannable offense, or just disable streaking.
  
Ignorant_Florist
Daycare Manager
Pipebomb Monkey

P: 07/13/2012 20:45 EST
    KKFOS- Just to comment on the HW at top of the ele bit:

I've stationed myself there as a Soldier, only to have the spiral raped. Don't blame the guy at the top ele... it's those in the spiral that are allowing the enemy through.

It's happened hundreds of times to me... spiral is getting raped, so I move to spiral... then they start getting through there instead. I'm not faulting them for it, they are mearly exploiting the weakness they find.
  
[HCA]OldMan
Super Regular
Soldier Flag
Defense

P: 07/26/2012 12:43 EST
   
Ignorant_Florist wrote:
KKFOS- Just to comment on the HW at top of the ele bit:

I've stationed myself there as a Soldier, only to have the spiral raped. Don't blame the guy at the top ele... it's those in the spiral that are allowing the enemy through.

It's happened hundreds of times to me... spiral is getting raped, so I move to spiral... then they start getting through there instead. I'm not faulting them for it, they are mearly exploiting the weakness they find.
I know what you mean. Isn't it awfull when you are the only player on your team good enough to stop the other team's offense and you can't be in 2 places at once? ;p That's when you have to play mid basement or flagroom.
  
Ignorant_Florist
Daycare Manager
Pipebomb Monkey

P: 07/26/2012 21:50 EST
    Not saying that I can stop them alone.... but I put up enough resistance that it's simply easier going the other way. Yeah, I'll get a couple/few of them, then either get killed or have to resupply.... but if it's easier to get through the "other route", they're going to take it.

Hell, I'm a bit rusty at this point, but when I'm on point, not even I can defend both directions(Spiral and Elevator). Not with a constant flow of incoming, anyway. One or two.... maybe, if they don't come together... but 4 rockets and 6 nades only goes so far. I honestly have played with the best of them, and I don't know anyone that can prevent a coordinated effort going after your flag.

Teamwork is the key, though. If I have two team mates communicating with me, we can stop almost any O comming at us. That's pretty rare on a public server.
  
Mr. Walnuts
Daycare Manager
Pipey FlagCatcher

P: 07/27/2012 17:05 EST
E: 07/27/2012 17:08 EST
    I typically retreat to the ramp if we start getting raped (one of the ten spots I am accused of ALWAYS playing). I can defend that well, at least better than I can defend the ele. I'm going to stop 9 out of 10, maybe dying once or twice. After about 15-20 kills, I know they will take to the ele and start calling for someone to cover it. Almost never happens (at least there is no evidence of it). Next thing ya know, some solly has come from behind blasting my ass off while two meds are running up from behind him with the flag.

So, just sayin', if yer on the ele and need the ramp covered, I'll respond.

Edit: Just be aware that effective D might lead to some other crazy-ass changes to the server.
  
-[IBSC]-iLluSiON-
Daycare Manager
Killer Scout

P: 07/30/2012 04:48 EST
    Walnuts.. responding..?  
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