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Mirror damage, really?
 
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LGMB95033
Super Regular
Deadly Dispenser
Man

P: 03/14/2024 18:22 EST
    https://youtu.be/Zg4Da0PyP00
Some adjustments may be needed.
  
EmotionallyDisturbedParakeet
Super Regular
Dizzy Capper

P: 03/14/2024 19:04 EST
    qq  
Spoofer
Super Regular
WMD Creator

P: 03/14/2024 20:29 EST
E: 03/14/2024 20:31 EST
    You could probably pick up a mouse cheap from a local Goodwill or something.  
LGMB95033
Super Regular
Deadly Dispenser
Man

P: 03/14/2024 22:21 EST
    I have never played with a mouse I use a trackball.  
gg#4
Super Regular
Killer Scout

P: 03/15/2024 11:49 EST
    I dont get it? You died because of mirror damage by leaving the emp in a protected area.

What is wrong with you?
  
LGMB95033
Super Regular
Deadly Dispenser
Man

P: 03/16/2024 01:43 EST
    All these years and you haven't figured out that sniper drop is not a protected area? Sniper respawn has 2 exits, not a protected area.
Lowered expectations!
  
Ignorant_Florist
Daycare Manager
Pipebomb Monkey

P: 03/16/2024 08:17 EST
    Incorrect. The drop down IS protected, because the deck door is not.   
[IOD]Snips
Super Regular
Speed Sniping
Master

P: 03/16/2024 09:34 EST
    I wish there was a mirror on the wall in resupply that I could break to cause the mirror damage. Although I probably wouldn't do that because I might hurt myself.  
[IOD]Snips
Super Regular
Speed Sniping
Master

P: 03/16/2024 09:34 EST
E: 03/16/2024 10:24 EST
    Combs hair, stands up straight facing a shiny mirror hanging on the wall on the sniperdeck:
"Mirror mirror on the wall, who's the best sniper of them all?"

Mirror is angled 20 degrees to the side, so Statix appears in the center view on the mirror.
"awww!"

https://www.youtube.com/watch?v=jyz5drYVoxY
  
EmotionallyDisturbedParakeet
Super Regular
Dizzy Capper

P: 03/16/2024 09:36 EST
    Most of your mirrors get damaged when you look into it  
EmotionallyDisturbedParakeet
Super Regular
Dizzy Capper

P: 03/16/2024 09:37 EST
   
LGMB95033 wrote:
All these years and you haven't figured out that sniper drop is not a protected area? Sniper respawn has 2 exits, not a protected area.
Lowered expectations!
YEAH GG YOU FUCKING MORONICAL BAG đź’Ľ OF BEETS
  
[SHS]Hitz
Super Regular
Killer Scout

P: 03/16/2024 12:54 EST
   
LGMB95033 wrote:
All these years and you haven't figured out that sniper drop is not a protected area? Sniper respawn has 2 exits, not a protected area.
Lowered expectations!
The sniper drop-down IS a protected area. It's the balcony entrance/exit that isn't protected. You can camp the balcony spawn but not the drop-down. Hence, why the drop-down is a protected area, ergo why you died like a dog with a bad case of mange.
  
Backalleybuttlove
Super Regular
Crack-Powered Capper

P: 03/16/2024 14:36 EST
    LG had a legit target though. At about 13 seconds the enemy sniper was in his peripheral vision. At 14 seconds you hear him prime the nade. So he clearly wasn't going for cheap kills per se. The sniper (same sniper he saw at 13 seconds) killed him and the emp is dropped. The thing is the emp didn't actually even kill anyone. I'm guessing it must have done critical damage to either a soldier or HW that would have equaled the damage (mirror damage) that ended up killing LG? Is that how mirror damage works?

I think drippy should tinker with the algorithm for situations like this. Granted, they don't happen too often. The odd thing is I had something similar happen to me. I had a legit target near the 2nd floor respawn. My nade though ended up killing a fresh spawn but no mirror damage. Is the mirror damage thing limited to the sniper drop off?
  
drippy-
Unreasonable Dictator
Hot Roasted
Sniper Delivery

P: 03/16/2024 14:39 EST
E: 03/16/2024 14:40 EST
    I would have to track if any legit target was near the grenade during its whole lifetime, right now it just checks when it does damage. That could also be exploited by people to throw grenades past legit targets onto the spawn though.

Its pretty rare though and should just serve to discourage people from fighting around spawn exit.
  
XenOz3r0xT
Super Regular
Shotgun Quick
Draw

P: 03/16/2024 14:48 EST
   
Backalleybuttlove wrote:
LG had a legit target though. At about 13 seconds the enemy sniper was in his peripheral vision. At 14 seconds you hear him prime the nade. So he clearly wasn't going for cheap kills per se. The sniper (same sniper he saw at 13 seconds) killed him and the emp is dropped. The thing is the emp didn't actually even kill anyone. I'm guessing it must have done critical damage to either a soldier or HW that would have equaled the damage (mirror damage) that ended up killing LG? Is that how mirror damage works?

I think drippy should tinker with the algorithm for situations like this. Granted, they don't happen too often. The odd thing is I had something similar happen to me. I had a legit target near the 2nd floor respawn. My nade though ended up killing a fresh spawn but no mirror damage. Is the mirror damage thing limited to the sniper drop off?
I think it’s fine. What happened to LG doesn’t happen that often and the only times I’ve seen people constantly complain are ones who are mad they couldn’t get away with “camping” spawn either directly or indirectly. I think people forget how the invincibility flags work like don’t fire your weapon or prime a made and a couple other things. That way when you walk out of the exit you still have invincibility and if someone damages you, it gets reflected. Great way to deter spawn campers or people who try to get away with it indirectly by purposely dying near it with explosives (looking at you try hard demos dying with MIRVs).
  
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