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Competition?
 
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EmotionallyDisturbedParakeet
Super Regular
Dizzy Capper

P: 06/20/2024 09:33 EST
    i use 120 fps. I dunno what my monitor is capable of, nvidia g-sync predator. Why need higher fps on any game? Can your eye even distinguish anything above 60 fps?

feel like we're making bhop sound a lot harder than it is.

  
EmotionallyDisturbedParakeet
Super Regular
Dizzy Capper

P: 06/20/2024 09:35 EST
E: 06/20/2024 09:36 EST
    I think if you're usihng a jump buffer script instead of mwheel, and I believe xeno alluded to this, you need to tweak your jump buffer script because each 'wait' stanza pauses for precisely one single frame.

This what I use on 120 fps (okay, technically was 119.5 per spoofer)

alias hop "+jump; wait; -jump; wait;"
alias +hop "hop; hop; hop; hop; +jump; "
alias -hop "-jump;"
bind "space" +hop

one could posit a 2x increase in fps would necessitate twice as many "+jump;wait;-jump;wait" in the hop alias.
  
[IOD]Snips
Super Regular
Speed Sniping
Master

P: 06/22/2024 02:51 EST
   
EmotionallyDisturbedParakeet wrote:
i use 120 fps. I dunno what my monitor is capable of, nvidia g-sync predator. Why need higher fps on any game? Can your eye even distinguish anything above 60 fps?

feel like we're making bhop sound a lot harder than it is.

Wait you don't know what hz your monitor's capable of? Obviously to make sure windows is set to the monitors maximum refresh rate you need to know. Don't let windows assume anything, I'm sure there are gamers with 180hz displays with windows set to 60hz for some stupid reason out there.

You're trolling with the "Can your eye even distinguish anything above 60 fps?" comment, but not sure why as it's been overdone & over examined countless times in gaming forums over the years. Yes you want the most upto your monitor's hz, the higher the better. If you can stomach the screen tearing additional faster fragments of frames give a slight advantage.

Beyond being able to see tearing frames with much lower latency refreshed images compared to the maximum entire frames your display can render, giving as lightly faster response time. The source engine also seems to pump data out faster or does some type of processing further lowering the latency by a little bit. Under less stable internet connections, even with the same rate and capable hardware of rendering 800fps, one server may not be playable on 500fps whereas on another server it's butter smooth where you can move freely. Seems to be internet related (high vs low jitter, wifi vs corded) or possibly server settings/congestion. I tried a vpn on another server on my corded ethernet & couldn't play above 200fps (either choppy or couldn't move the character) whereas I could play at 600fps without.

On 1999 for instance if I lock my game to 60 fps my netgraph shows 63-67ms, at 120fps 49-54ms or so, and at 240fps or higher around 46-49ms.
  
[IOD]Snips
Super Regular
Speed Sniping
Master

P: 06/22/2024 02:57 EST
    With a bhop script being tied to your fps, a logical conclusion would be that an inconsistent fps in the performance for someone would lead to inconsistent effective bhopping performance too.

If your system can handle 32 players going nuts at 600fps, then locking it at 200-300fps will always deliver perfect performance as it will never go above or below that limit.

Gamers with older computers or overheating laptops, especially with integrated graphics cards that randomly spike down to 50fps and back up to 150-250fps frequently are not only at a huge disadvantage with aiming in first person shooters but a bhop script wouldn't work right very often.
  
Ignorant_Florist
Daycare Manager
Pipebomb Monkey

P: 06/22/2024 04:13 EST
    And if you have two monitors with VERY different resolutions/refresh rates?  
[IOD]Snips
Super Regular
Speed Sniping
Master

P: 06/22/2024 08:04 EST
   
And if you have two monitors with VERY different resolutions/refresh rates?
To view or change your displays refresh rate (hz) on windows 10
right click your desktop > Display Settings > Advanced Display Settings

Choose which display from the dropdown menu and take note of the refresh rate per display, typically set as high as it allows. For gaming you'll want it as high as the monitor allows.

Also note that for amd & nvidia video cards it's extra taxing to run two or more monitors for gaming. So putting a different game onto each screen OR dragging a single windowed game to display part of the game on one screen & part on the other is extra demanding processing wise on the GPU.

Can connect 2-3 (or more) monitors with a mouse, but using seperate computers easily
If you want two monitors, operate two different computers each with their own monitor right next to each other. Download a program called Multiplicity & through your home network it allows you to move your mouse from the one desktop onto the other desktop with a single mouse and keyboard! Keep moving the mouse to the right of your left monitor and it will jump onto the other computer's monitor, feeling as if it's all a single pc.

I was using it forever when I used to multibox 40 hunters in World of Warcraft to watch youtube/movies on the other display easily. I love how you can just right click copy or cut a file on the one computer, slide your mouse to the other monitor & paste that file onto the other computer too.

If you're streaming or gaming, it's nice to offload processes to a different machine as computers are so cheap.

https://www.stardock.com/products/multiplicity/
  
EmotionallyDisturbedParakeet
Super Regular
Dizzy Capper

P: 06/22/2024 08:13 EST
    G-SYNC Gaming Monitors: High-quality monitors with G-SYNC Processors inside that have been making gaming better since 2013. G-SYNC monitors feature all panel types, have refresh rates up to 360Hz, and offer a full variable refresh rate window, going from 1Hz all the way up to the monitor’s max.

  
EmotionallyDisturbedParakeet
Super Regular
Dizzy Capper

P: 06/22/2024 08:47 EST
E: 06/22/2024 08:52 EST
   
You're trolling with the "Can your eye even distinguish anything above 60 fps?" comment, but not sure why as it's been overdone & over examined countless times in gaming forums over the years. Yes you want the most upto your monitor's hz, the higher the better. If you can stomach the screen tearing additional faster fragments of frames give a slight advantage.

It's not a troll, data transmits along neural pathways, including optic nerve tracts, at a finite speed, estimated to be about 120m/s, rendering the thesis "your eyes can see any framerate" anatomically not possible as far as I can see PUN INTENDED.

https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4314649/
  
EmotionallyDisturbedParakeet
Super Regular
Dizzy Capper

P: 06/22/2024 08:48 EST
   
These studies have included both stabilized and unstablized retinal images, and report the maximum observable rate as 50–90 Hz. A separate line of research has reported that fast eye movements known as saccades allow simple modulated LEDs to be observed at very high rates. Here we show that humans perceive visual flicker artifacts at rates over 500 Hz when a display includes high frequency spatial edges

  
EmotionallyDisturbedParakeet
Super Regular
Dizzy Capper

P: 06/22/2024 08:54 EST
    Good nuanced read  
[IOD]Snips
Super Regular
Speed Sniping
Master

P: 06/23/2024 02:35 EST
   
EmotionallyDisturbedParakeet wrote:
G-SYNC Gaming Monitors: High-quality monitors with G-SYNC Processors inside that have been making gaming better since 2013. G-SYNC monitors feature all panel types, have refresh rates up to 360Hz, and offer a full variable refresh rate window, going from 1Hz all the way up to the monitor’s max.

G-Sync or Freesync are supposed to change the hz to match your frame rate. These are great if you're playing a 4k 2024 game where the killer graphics can't possibly maintain a high and stable frames per second as desired for accurate aiming and reducing nausea. Reducing headaches with a smoother inconsistent framerate is great, but for old games like TFC a crappy cheap Geforce 1050 can pump hundreds of fps at 1080p. My Geforce 1080 from 2017 in my desktop computer can easily pump out 600fps at 1080p.
  
[IOD]Snips
Super Regular
Speed Sniping
Master

P: 06/23/2024 02:43 EST
   
EmotionallyDisturbedParakeet wrote:
These studies have included both stabilized and unstablized retinal images, and report the maximum observable rate as 50–90 Hz. A separate line of research has reported that fast eye movements known as saccades allow simple modulated LEDs to be observed at very high rates. Here we show that humans perceive visual flicker artifacts at rates over 500 Hz when a display includes high frequency spatial edges

This paper is mostly discussing flicker in a television or sign usage. A gamer does not casually look to the left and right side of a screen once every other second like in a movie but all over the place during high action first person shooter action. The paper even mentions the ability to see higher flicker when the eye is rapidly scanning across a display, but goes back to covering acceptable tolerance for flicker in television designs.

50-90hz is for an observer to believe the flashing color on screen to actually be a stable non-flickering image. This is not the same thing as gaming or seeing information changing quickly. Pilots have seen pictures at like 1/1000th of a second & have identified the location the picture was taken. But even this example isn't an accurate representation as the eyeball is capable of recognizing changes very quickly.

An engineer that never fires his shotgun isn't going to benefit from a stable high fps computer system along with a high hz display, but if he fires with his shotgun then that will help with his aim & reaction time. Snipers & soldiers obviously benefit much more. I wrote a huge post either late last year or early this year about this stuff already.

1000ms / 60hz = 16.66ms time per frame
1000ms / 120hz = 8.33ms time per frame
1000ms / 360hz = 2.77ms time per frame

1000ms = 1 second

Going from 60hz to 120hz is a frame time difference of 8.33ms. However going from 120hz to 360hz is a frame time difference of only 5.56ms. So there are diminishing returns with faster & faster hz displays. Pixel response time on the display matters a great deal as well! Getting one of those new 0.5ms response time displays is an important spec too. Buying a 360hz display with 10ms pixel response time would be a joke/waste. Pixel response time has no configurable setting within windows, however the hz that windows sends to the display does. TFC/CS perform at the same hz as your desktop within windows.
  
baddy40
P: 06/23/2024 16:16 EST
    Well now I see why everyone just runs around with W lol   
EmotionallyDisturbedParakeet
Super Regular
Dizzy Capper

P: 06/23/2024 08:36 EST
    The way I read the paper, meaningful visual processing doesnt happen at the higher frequencies.   
[IOD]Snips
Super Regular
Speed Sniping
Master

P: 06/23/2024 09:16 EST
    Most of the world is concerned with meaningful flicker, not eSports first person shooting gamers. There are rods and cones in your eyes. The rod cells are better at registering flicker and predominate at the edges of the visual field. So with your peripheral vision, you'll notice you can see flicker or strobing lights much more than when you look at something headon.

The world only cares about not getting a headache from flicker. So when designing a sign, a television or a workstation computer screen technologies are used to pulsate light enough so nobody is bothered or complains. CRT monitors used to drive the public nuts because at 60hz with such fast pixel response times people could see the flicker. Plus windows 95/98/ME/2000 had a bug where monitors would default to 60hz & sometimes reset back to 60hz further making CRT's bad. Buying a 100hz flicker free CRT for at work, but after software changes or windows update getting windows set back to 60hz was too much trouble at the workplace. CRTs were heavy & big, but the headaches were what people complained about.

There is a spectrum of people I am sure that can't see motion quickly & then on the high end there are fighter jet pilots or athletes that can see insane differences in detail at incredible speeds. Imagine swinging the bat at a 103mph fastball in pro baseball.

There is a limit for hz, just like there's a limit for nits (brightness) and resolution. The real limit is probably around 1000hz, Nvidia has demo test screens at that speed from like 4 years ago and some consumer screens are exceeding 360hz this year. Don't fall for the television tricks that state they feature 600hz, that is simply the backlight reducing flicker further (or some type of strobing) to display the 24fps to 60fps for movie content at 60hz on screen.

If 1000hz is the highest monitors ever go, the level of sensitivity to motion probably gets lower as we age & keep in mind the ability to see higher hz can grow significantly with certain colors and nits.
  
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