General Discussion
Forums > General Discussion (Archives) > Mapping question... w_poly counts of 1500!Search | New Thread
Thread Locked. You cannot edit or reply to any messages.
Mapping question... w_poly counts of 1500!
 
Page 1 of 1
Backalleybuttlove
Super Regular
Crack-Powered Capper

P: 12/09/2024 17:43 EST
    Paging spoofer and/or other Half Life/Gold Source Engine nerds and fanboys. The map I'm making has crazy r_speeds. Like up to 1500. The thing is, the time it takes to render the frame, if I'm understanding interpreting the r_speeds numbers right, the far left is the time it takes to render the frame and it's just a few milliseconds. Like, the map is running smooth. I'm wondering if the the engine running on new hardware is able to cope with this and I should just go with it or if these w_poly counts of 1500 are going to cause problems with a multiplayer game.   
Forums > General Discussion (Archives) > Mapping question... w_poly counts of 1500!