|1 - Community|
1.1 - What is the [d2f] tag for?|
The d2f tag is available for regulars, who are people who have played 50 or more hours on the server. It is not a clan in any form, it is simply something some regulars started doing one day. It is completely optional, the only loose requirement is that you have played 50 hours. The 50 hours used to be enforced strictly, but it is not currently. There is no advantage at all to having the tag on your name.
1.2 - Is there an IRC channel for the server?
Yes, on gamesurge #d2f. More information can be found Here.
1.3 - How can I reach players other than IRC/Forums?
Login to see more player details.
1.4 - Why are my forum messages/posts not showing up?
Every account goes through a period of being moderated, to prevent people abusing the forums. This could last a day or months. Most threads/messages will be approved within 24 hours. The forums are restricted to people who play on the D2F servers. If you have not played on the servers, and attempt to post, it will most likely not be approved.
1.5 - Why cant I scroll through the Forum list with my scroll wheel?
This is a problem inherent to the Firefox browser. To get rid of the additional scroll, log in and check the option in your preferences labelled 'Force Full Page'
|2 - Drippy-'s 2Fort|
2.1 - Where is the server located?|
Somehwere in New York City, NY.
2.2 - What are the hardware specs for the server?
The server is running on a Core i5 3.3GHz w/ 16GB of RAM, on a HDD.
2.3 - What kind of connection does the server run on?
The server is hosted at ReliableSite.net, which advertises 'over 1000 Gigabits of capacity.'
2.4 - How long has the server been running and keeping stats?
The server has been running since March 2000, and it has been keeping stats since June 26th, 2001.
2.5 - Who are the admins on the server?
2.6 - What is this about bunny-hopping being restricted?
The server limits bhop (AKA strafe-jumping in some circles) by employing a server side check that limits your speed to 130% of your class maximum when you jump. Since your client does not do the same check, you will notice yourself being warped back if you go over this limit. It does not limit all methods of gaining speed over your class limit, the most common being wall strafing. , which is still allowed. You will notice if you jump while wall strafing, you will be limited back to your class max speed. There are no server rules concerning class speed, if you can get away with it, its allowed. The one exception to this is using a cheat (speedhack), which falls under the no cheating rule.
2.7 - What class restrictions are there?
As to why bhop is restricted: When the original Team Fortress mod came out (for simplicity, we will say for QuakeWorld - QWTF), it added a class based diversity to what was then a deathmatch/CTF only world. Suddenly, there was more to winning than whoever had the best point and click skills. It involved strategy. A soldier in a straight on fight with a HWGuy will lose, if they have equal skill. Yet, if the Soldier finds cover while reloading or between shots, this is suddenly a balanced fight. A medic can fight a heavier class by using his concs effectively, either by conc jumping past or using it to disrupt the enemy's aim. The bhop exploit (though some do not think it an exploit) did not become widely known until well after QWTF came out, and shortly after TFC was released. It exploits a quirk in the quake engine related to movement, so it applies to both QWTF and TFC (since QuakeWorld and Halflife are both based off of Quake 1). Valve's response was to limit the speed increase to 170% of your class limit. Yet, this still unbalanced the strategy between the classes. Any class moving had a distinct advantage. No soldier could find cover from a HW that suddenly reached the middle of a room, without turning their back to them. No compensation was made to SG's tracking, suddenly every class had it as easy as a scout in avoiding them. Medics no longer needed to think about how to get past a defense, and no longer needed team support, they can just bhop as fast as possible and fly through the room before any class there could respond. Any class hoping to keep up needed to bhop as well, which mutually excluded shooting at them. Hence, organized chokepoint defense became the rule versus unorganized random offense. In organized clan matches, though the game changed, but enough balance remained. For unorganized pub matches, however, a distinct change in gameplay towards the previously mentioned point and click happened. The bhop restriction is an attempt to retain the balance between the classes (including the class speed) regardless of who is attacking and who is defending.
2.8 - What constitutes respawn spamming/camping?
- Sniper: Limited to 4 (One for each position facing outside your base, to prevent overcrowding)
- HWGuy: Limited to 2 (Because 3 HWs sitting in the flag room is just not funny)
- Soldier: Limited to 5 (To promote class diversity)
- Engineer: Limited to 5 ("")
There is no fine line for someone to walk on this rule. The general rule of thumb is to not try to get cheap kills from people spawning. We want to provide protection from people sitting outside the spawn door with a pipe trap, but at the same time not allowing people to run into spawn to hide every time they might get killed or infected.
2.9 - What is the nail exploit and why is it not allowed?
Accidents happen. People will get killed right outside the spawn with a grenade primed. People will toss a grenade at a sentry to have it bounce off an enemy's head and to the spawn door.
There are legitimate reasons to spam the spawn as well. A streaking or statwhorish player may be playing out of (hugging) the respawn, in which case attacking them there is really your only chance of killing them. The same is said for sniper spawn, as this gives people permission to jump up and hunt them down (so long as they arent spamming all their grenades trying to get cheap kills from other people). Explicitly allowed is one spy grenade, as it makes a team paranoid about spies and reduces their effectiveness. Spamming 4 gas nades at the spawn is trying to get cheap kills, however. Even if this is a team effort (one gas gren per spy), having more than two gas grenades there is trying to get cheap kills and whoever adds to the spam is guilty.
The nail exploit is throwing a nail grenade to where on the last little jump that it does, it goes into the ceiling or another solid object. This amplifies the resulting explosion considerably, usually focusing the blast upwards. It is considered too powerful, and just that, an exploit. This applies to the MIRV exploit as well, although it is much harder to perform, and much more rare. Though the gas and emp grenades also go through walls, they do not gain power when they do. There is no reasonable way to prevent gas grenades from going through walls/ceilings, as they have such a large radius. As for EMPs, they are very much meant to go through walls, thats the very definition of EMP.
2.10 - How do I dispute a ban/Why was I banned?
To get the message for why you are banned, log in (creating an account if necessary) and tie your STEAM ID to your account. Then, in your profile page, you will see your ban reason and length.
2.11 - What are the Friendly Fire rules?
To dispute a ban, the most effective way is to make a post in the Whiners Corner Forum, with a post title showing that you were banned. An authoritive response will usually be made in 24 hours.
Alternatively you can email drippy- to get a response within the next couple business days.
Friendly Fire can be turned on and off by admins for the following match.
2.12 - Who is ralphy and why does he hate me?
When friendly fire is on, explosive damage to teammates will split the damage between you and them. Direct fire is 100% mirror damage (only you get hurt).
When friendly fire is off, direct fire does armor damage to teammates, and explosive fire does no damage at all.
Ralphy is the server bot. He hates everyone, but especially people who 'lol'. You can read more about him in the changes section.
2.13 - What are all the commands/customizations on the server?
A complete list of commands and other customizations can be found on the changes page.
|3 - Drippy-'s Bot Server|
3.1 - Where is the server located?|
Somewhere in the southern US, possibly in Arkansas. Someone knows.
3.2 - What are the hardware specs for the server?
Intel Xeon 2.8 GHz w/HT, 2GB RAM.
3.3 - What kind of connection does the server run on?
A fractional OC-12, 16 MBit
3.4 - Who are the admins on the server?
Sorry, the database is currently down. Please try back in a bit.