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Spy pill sentry gun for the win?
 
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Mocay
P: 03/20/2020 12:59 EST
E: 03/20/2020 13:12 EST
    so i noticed fluffo is always bulding his sg in the very same specific spot, i figured, can we make spy pills hurt sgs as well? >:)
also pyro napalm and scouts caltrops as well xD
like idk sometimes you have a zillion sgs down the basement, and if your team like to jerk off eachother down your basement it's nearly impossible for just 3-4 guys take all the other team down plus the dispensers PLUS the goddamn sentryguns... i think that would be a good balancer.
  
doubleshot
P: 03/20/2020 13:25 EST
    Never going to happen and not necessary.

I burned 3 SGs in the basement last night, with 3 engies, 2 Hwguys playing Ele/Top spiral, 2 demos and a couple of soldiers as a scout. You just have to be consistent with the timings.

I told them to build more sgs because they couldn't stop me even if they tried.

This is the same game walnuts is oblivious about.
  
gg#4
Super Regular
Killer Scout

P: 03/20/2020 13:43 EST
    Do you even go offense mocay?

And you forgot all the teles that can make them whole in seconds.

Engies need to be scaled a bit. No way should a 9v9 game need 5 engies.

Makes it entirely too stacked.
  
Mocay
P: 03/20/2020 14:01 EST
   
doubleshot wrote:
Never going to happen and not necessary.

I burned 3 SGs in the basement last night, with 3 engies, 2 Hwguys playing Ele/Top spiral, 2 demos and a couple of soldiers as a scout. You just have to be consistent with the timings.

I told them to build more sgs because they couldn't stop me even if they tried.

This is the same game walnuts is oblivious about.
well ofc getting past sgs that are in the short hall, long hall, is the most easy thing you can do, but if you have 1 sg inside the flagroom, gg you are done, no way you can conc past from first 3 sgs, and prime another conc to reach the flag and toss it off the sg sight, plus most likely you'll have at least 1 engineer chasing your ass with an EMP ready...
  
Mocay
P: 03/20/2020 14:01 EST
   
gg#4 wrote:
Do you even go offense mocay?

And you forgot all the teles that can make them whole in seconds.

Engies need to be scaled a bit. No way should a 9v9 game need 5 engies.

Makes it entirely too stacked.
i usually go O when i have a lot of teammates on O as well, cause i like speed you see, i enjoy scout more than any other class, well spy turned out to be extremely fun, that's why im playing it a lot lately.
  
doubleshot
P: 03/20/2020 14:18 EST
E: 03/20/2020 14:19 EST
   
Mocay wrote:
doubleshot wrote:
Never going to happen and not necessary.

I burned 3 SGs in the basement last night, with 3 engies, 2 Hwguys playing Ele/Top spiral, 2 demos and a couple of soldiers as a scout. You just have to be consistent with the timings.

I told them to build more sgs because they couldn't stop me even if they tried.

This is the same game walnuts is oblivious about.
well ofc getting past sgs that are in the short hall, long hall, is the most easy thing you can do, but if you have 1 sg inside the flagroom, gg you are done, no way you can conc past from first 3 sgs, and prime another conc to reach the flag and toss it off the sg sight, plus most likely you'll have at least 1 engineer chasing your ass with an EMP ready...
idk, I do it all the time? lol.

This is what I mean about timing - There was a gun bottom SG that was facing away when I go to it. I conced from behind that SG to LH from the bottom spiral and beat the SG facing down the long hall, presumably before it tracked me.

The spiral SG went down, so I knew the SH gun was up and the basement one facing LH.

Little tip; you can bhop - hit control and the SH SG push will throw you towards spiral before basement gun can track you while you float through the air.

Couple of spammed ducks and next thing you know you're gliding through the spiral ;)
  
Mocay
P: 03/20/2020 14:22 EST
E: 03/20/2020 14:24 EST
    i try not to exagerate on my bhop so drippy don't nerf it :p... more  
doubleshot
P: 03/20/2020 14:40 EST
    hah. I only do it on ramps etc. I don't chop across the 2nd floor. lol.   
gg#4
Super Regular
Killer Scout

P: 03/20/2020 15:38 EST
   
Mocay wrote:
gg#4 wrote:
Do you even go offense mocay?

And you forgot all the teles that can make them whole in seconds.

Engies need to be scaled a bit. No way should a 9v9 game need 5 engies.

Makes it entirely too stacked.
i usually go O when i have a lot of teammates on O as well, cause i like speed you see, i enjoy scout more than any other class, well spy turned out to be extremely fun, that's why im playing it a lot lately.
Yeah I can tell. Ive been on your team recently and you just seem to be playing D spy a lot of the time.

I enjoy scout, but recently have been trying to get better at medic so to not have to rely on people taking out SGs for my frail scout self.

Still not that great at avoiding sgs as scout.
  
Mocay
P: 03/20/2020 17:51 EST
    actually i play both O and D as spy, but when i see im not getting any further to the flag, i just go D till the enemies D "forget" our team even has a spy, or if our flag gets in danger i'll support my team, which is what i believe spies should do.  
Vishus
Super Regular
Killer Scout

P: 03/20/2020 21:18 EST
    Pyro napalm does damage SGs. It just takes about 3 well placed ones to destroy one.  
Mocay
P: 03/20/2020 21:56 EST
    ugh im not wasting all my napalms to get just 1 sg lol, 2 would be ok, but 3? hellno  
hicee
Super Regular
WMD Creator

P: 03/21/2020 01:47 EST
    Ughh...tired of building SG, dispenser and teles...  
Mocay
P: 03/21/2020 01:51 EST
    perhaps you should learn to spy :^)  
Peluchon
Super Regular
Engineer Spreading
Happiness

P: 03/27/2020 12:24 EST
   
hicee wrote:
Ughh...tired of building SG, dispenser and teles...
Me too...and no one seems to notice my contribution on defense...

  
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