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Where the fuck did the flag go?
 
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Ignorant_Florist
Daycare Manager
Pipebomb Monkey

P: 05/05/2021 13:50 EST
    Okay, I had made almost 4 packs of smokes last night... so I got to work on this today. Didn't realize my audio didn't come through on the earlier recordings until I was ready to edit.... so I had to do it all over again(hence the "previous recording" references).

https://youtu.be/wqTVHuhJlhc
My audio commentary might be low in places, but I might still have ways to fix that. I'm still learning this process, but expect more like this in the future. I like how it turned out.

Given that I'd watched the HLTV so many times, and that most of the events I wanted to record took place at separate times, I was literally able to record them all in one long file, then edit each topic down to it's own video. This is the first one I wanted to make... but I've got at least one more coming.
  
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Backalleybuttlove
Regular
Strategic Sentry
Placer

P: 05/05/2021 17:00 EST
E: 05/05/2021 17:03 EST
    May have something to do with the lunar gravity. I forget if it's CS or some other Half Life mod where your teammate crouches, you jump on them, then jump again so they can stand so you're standing on top of your teammate standing, then you both time the jumps together and you somehow to through the ceiling. For whatever reason this cancels the clipping of the ceiling and you go through it. In a similar vein, the lunar gravity canceled out the clipping of the ceiling for the flag some how. As for the flag disappearing, that hall of mirrors effect you see is literally outside the realm of the map. When you make a half life map you have to make sure the whole map is enclosed otherwise you'll have a "leak" and no matter how good your computer is, the game will run like crap because the map wasn't compiled properly. You also have to make sure all entities are within the confines of the map otherwise you get an error message. Since the flag got launched through the ceiling and was now outside the compiled confines of the map the engine was no longer rendering it; however the game still knew that the flag was laying around. Just a theory. I've seen the flag get stuck in crazy places on some other maps.

What's that reoccurring sound I hear in the background? You can hear at 6:20.
  
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Ignorant_Florist
Daycare Manager
Pipebomb Monkey

P: 05/05/2021 17:22 EST
    Yeah, I forgot at the time, but it's because of having "Wait for V-Sync" not checked that causes the "house of mirrors" effect you mentioned.

As for the noise in the background..... I can only guess it may have been my ice maker. Usually the mic doesn't pick that up, though. Could have been the fan, though... had a cat lay in front of it, re-directing the air flow.
  
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Spoofer
Regular
WMD Creator

P: 05/05/2021 18:22 EST
E: 05/05/2021 18:26 EST
    I'd imagine it's the lunar gravity event that did it.

I can't think of much that normally impacts where a flag happens to fall, as it'll usually just pop up a bit and then fall straight down where a player died, rather than following the same vector as the dead player's body or whatever. A rocket or conc certainly wouldn't impact it.

A couple bugs I know of are, if a flag carrier's killed above an out of bounds location, like on xpress2kwhatever, the flag will bounce straight up once kind of like a held spy pill upon death, giving the O an extra change to scoop it up and double conc back out with it.

The second is if a flag lands on a conveyor belt, where the next time it's tossed or dropped after being picked up, it'll retain the conveyor belt's vector, which will combine with the normal tossed vector to split the difference (or compound its effect).
  
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Spoofer
Regular
WMD Creator

P: 05/05/2021 18:32 EST
    Actually, look's like the flag is indeed impacted by gravity by default.

You can adjust sv_gravity on your own listen server, and you'll see its impact. With sv_gravity 0 (or whatever) you can toss it so it goes through the skybox, like in this d2f example (though I'm not quite sure how it happened to leak through the ceiling on 2fort).

It's also impacted by map-based gravity/velocity modifiers, other than conveyors. siege being an example, where if, for whatever reason, you toss it in the shoop, it can fly up and out like a player.
  
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Ignorant_Florist
Daycare Manager
Pipebomb Monkey

P: 05/05/2021 18:42 EST
    Thanks for the input, Spoofer! I really appreciate it.

I have to admit, I really like how this video turned out. I had a lot of fun doing this recording today, and since I have some "older" HLTV files(along with all of my own demo files), I think I might start going through some and making more recordings like this.

Don't know if anyone noticed, but my one cat "Sneaky" was perched on top of my chair for a while. It's one of her favorite spots. =D

I'm working on one more, and I'll get that one posted shortly.
  
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Spoofer
Regular
WMD Creator

P: 05/05/2021 18:47 EST
    Looks like the flag doesn't have much of a hitbox check at its top after all. With 0 or negative gravity, you can bury it in a ceiling kinda like the D2F example, where only a little bit of it sticks out. It must've found a small little space in the 2fort crevice to simply Poochy out of the map.  
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JiK MAZZ
Super Regular
Pro Engineer

P: 05/05/2021 19:38 EST
    Does carrying the flag make you heavier? I always suspected it did but wasn’t sure. It always seemed like I couldn’t EMP jump as high or maybe I could but only if the timing was perfect.   
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