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Tips & tricks
 
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Vishus
Super Regular
Killer Scout

P: 04/07/2022 17:02 EST
    I figured that it may be helpful to have a thread to list some general or class-specific tips that while some of us consider common knowledge, may be news to others. Even if you have 100s or 1000s of hours, it’s never too late to improve your gameplay. Just the other week I learned that it is possible to hand-held normal grenade jump from the water to the battlements. I’m hoping others will contribute or correct me if I’m mistaken on anything.

- Wall strafe
Hold the forward key and the strafe key for whatever wall/edge you are adjacent to and you will gain a speed bonus. This is most helpful on the bridge or in long corridors and it also helps your teammates playing faster classes to pass you. When playing a slower class and spawning in the secondary spawn, I try to be mindful to strafe along the right wall as I exit onto the battlements so that faster classes can pass or use the leftmost wall for their wall strafe.

- Discarding bags
Discarding bags (x by default, I believe) to your team’s Engys can be helpful as bags contain ammo and/or cells for upgrading and building. It is generally advisable for offensive players to discard before entering the enemy base as holding additional cells causes EMPs to deal more damage. If you do not discard, enemy Engys could also use the dropped bag from your body for repairs.
Fun fact: Pyros do not discard cells in their bags as cells are used as the ammo type for the flamethrower. This is also why EMPs absolutely demolish Pyros and often any unfortunate nearby teammates as Pyros are full of cells.

- Blocking
This is mostly a tip for HWs, but it can be applicable to all classes. Use your body as a defensive mechanism especially in tight spaces such as the spiral. HWs have reduced knockback from explosions and are harder to move out of position compared to other classes. If the flag is top spiral, standing in the doorway to obstruct the movement of the offensive players is a much better tactic than standing in the corner of the 2nd floor.

I'm sure I'll add others later, but hoping others have things to add as well.
  
sp0t
Super Regular
Assault Cannon
Lover

P: 04/07/2022 17:18 EST
    thanks dad  
GeorgeSnoory
P: 04/07/2022 19:11 EST
    Good stuff!

If you nade,conc,etc jump to some higher platform but you don't quite get elevation enough to clear it, hit the crouch button to get over the hump rather than being obstructed by your legs.

Btw, anyone have a good tip for avoiding hh nade jumps that just launch you straight up in the air? For some reason this is the only server where this happens to me at least half the time.
  
Ignorant_Florist
Daycare Manager
Pipebomb Monkey

P: 04/07/2022 20:48 EST
    Three words: "Don't get banned".  
EnginGhent
Super Regular
Crack-Powered Capper

P: 04/07/2022 21:00 EST
   
GeorgeSnoory wrote:
For some reason this is the only server where this happens to me at least half the time.
I thought it was just me.
  
Spoofer
Super Regular
WMD Creator

P: 04/07/2022 21:54 EST
   
GeorgeSnoory wrote:Btw, anyone have a good tip for avoiding hh nade jumps that just launch you straight up in the air? For some reason this is the only server where this happens to me at least half the time.


cl_cmdrate 999
  
Help
Super Regular
Crack-Powered Capper

P: 04/07/2022 21:54 EST
    To teleport flag, toss flag close but not onto teleporter (close enough that you can reach out and grab it while still being on a part of the teleporter. Stand on teleporter, and right before it teleports you, grab flag and if you time it right, it’ll teleport you with flag. Move too early, you grab flag and go no where. Move too late and you teleport before grabbing flag.
  
Boo Boo
Super Regular
Master HWGuy

P: 04/07/2022 22:20 EST
    Question. HH as a fattie up the grate. I make it maybe 1 out of 10-15 times. Any secret? or is it just timing?  
Ignorant_Florist
Daycare Manager
Pipebomb Monkey

P: 04/07/2022 22:25 EST
    Oh, I know who I'm Spec'ing next time I see her...  
Spoofer
Super Regular
WMD Creator

P: 04/07/2022 22:43 EST
   
Boo Boo wrote:
Question. HH as a fattie up the grate. I make it maybe 1 out of 10-15 times. Any secret? or is it just timing?


You need to delay the jump as long as possible, and be moving as little as possible. This means before you jump, you gotta give yourself just a little spurt of forward speed and then immediately let go of the movement so it decays a little before jumping just as the nade goes off. You'll have just enough height and speed to make it onto the grate. Crouching at the top helps make sure you reach the height.

Same principle HHing up from RR to catwalk, or even under deck on a ramp up to the deck itself, though this one is obviously the toughest.
  
Boo Boo
Super Regular
Master HWGuy

P: 04/07/2022 22:44 EST
E: 04/07/2022 22:53 EST
    Ok. Crouching does help, that little bit of forward movement... Thanks. Getting the hang of the timing first.  
Vishus
Super Regular
Killer Scout

P: 04/08/2022 00:37 EST
   
Boo Boo wrote:
Question. HH as a fattie up the grate. I make it maybe 1 out of 10-15 times. Any secret? or is it just timing?
Another thing I didn't know was possible until recently when Spoof mentioned it. I was trying it for the first time earlier this week. Echoing Spoof's comment about little forward momentum. I found looking directly at my feet helped me get the jump as vertical as possible. Feels pretty badass when you get mad hops as an HW.
  
wmkbsl
Super Regular
Engineer Flag
Toucher

P: 04/08/2022 02:04 EST
E: 04/08/2022 02:06 EST
    Situational and class-dependent, but as you spawn out of main, if you see a gren bag, prime a secondary* gren before you grab the bag, then grab the gren bag with your secondary still primed and exit spawn. Toss that primed secondary grenade where necessary and after, you'll see you're still fully loaded with grenades. Will work sometimes in sniper spawn but the timing is much more sensitive. Also would not recommend with FF on.

*Also works with primary gren
  
GeorgeSnoory
P: 04/08/2022 02:19 EST
   
Spoofer wrote:
GeorgeSnoory wrote:Btw, anyone have a good tip for avoiding hh nade jumps that just launch you straight up in the air? For some reason this is the only server where this happens to me at least half the time.


cl_cmdrate 999
ty sir!
  
-[IBSC]-iLluSiON-
Daycare Manager
Killer Scout

P: 04/08/2022 10:18 EST
    - Have your back turned and jump while concing by a lvl1 (or 2?) SG and it'll have a hard time tracking you

- if flag is top spiral or on 2nd floor and you want to quickly mirv other team to clear the area.. As demoman, three pipes on edge of battlements will launch you to their battlements and you can prime a mirv to have it timed near top spiral. Usually causes chaos but is a great way to clear that garbage out w/maximum efficiency. Just don't nade spawn.

- a sleezy trick I've been doing is when you're on relay in the enemy flagroom and your team caps, wait about 3 seconds and then grab the flag. This overlaps the sound clips of alert and Halflife voice talking and most people don't notice the flag has been taken again. Trust me, it works (most of the time).

That's all for now.
  
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